Part 21: Zandalor
Chapter 17 - Zandalor
Music - "A Perilous Path"
Download (Thanks to Grawl)
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About the Game posted:
If you didn't watch the game's intro movie before, now's the time to do so. Keep in mind though that it features the warrior Lucien, not the mage Jeremiah, so it's not consistent with the incident from the prologue.
Introduction Movie
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I felt energy seep into my body. It was not anywhere close to being enough to prevent my death, only enough for only a few more minutes of life. I became aware of the world again.
Video - Meet Zandalor (Voice Acting) -
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John the lizard-jockey seemed to weigh Zandalor's words for a moment.
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The wizard rushed over and cast a healing spell, just as the world was fading again for the final time.
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Life, blood and my internal organs returned to their proper places inside my body.
The magical storm dissipated, and the sun shone down once again. It was the most beautiful thing I had ever seen.
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The aged wizard carefully looked me over with a very worried expression on his face.
"It seems I've found you just in time. Let me have a look at you.
He took my arm and peeled off the bandages covering my tattoo. "Yes...yes..." I instinctively flinched at the thought of someone seeing the mark, but the wizard held my arm in a firm grip.
The tattoo was still there, but the glow was almost completely gone. The tattoo appeared to be almost black. "yes... yes..." he mumbled to himself. As I watched, the glow returned, although it was still dimmer than the brightness it was when I first noticed it.
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He retied the bandages, and then seemed to remember some manners.
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"It's a pleasure to meet you, sir. My name is Jeremiah Liro. That was damn close. Who was this... creature?" I asked, gasping.
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"Isn't that obvious?" Zandalor asked, indicating the tattoo under my bandages. "Because you are a Marked One of course!"
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Zandalor saw the confused and exasperated expression on my face. "Wait a moment... you mean... you don't know?"
"Know what?" I said testily.
"Oh my... well, I'm afraid that explaining it to you will take quite some time," Zandalor said. He looked up and the sky to check the position of the sun and sighed.
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"Fine, you go off and save him," I said sarcastically. "I'll just stay here all alone, helpless and confused. No problem."
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Zandalor handed me a scroll and a book.
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Zandalor looked at the sky and sighed again.
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Zandalor looked horrified. "You mustn't say that! Don't even think it! You are very important for the future of the world. Keep that in mind!"
I didn't understand what he was talking about, but decided to play along anyway.
"I will, Zandalor," I said, although I was only telling a half-truth. "If you keep in mind that my purpose is to find my sister. If you see Jenna in your travels, please have her meet me at the inn. She's 28 years old, 5 feet 10 inches, weighs I would guess about 10 stone or so, and has long blonde hair. I do not ask you to delay your own quest, but if you happen to find her, I beg that you bring her to safety."
Zandalor thought on this for a moment, and eventually nodded his assent
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He teleported away before I could say another word.
I found a glowing golden orb by the corpse of the liza-dragon rider. It seemed familiar.
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"About the Game" posted:
The Dragon Rider can drop some of the best random loot in the game. Here, he's dropped a Gold Charm, the highest quality. This one gives +100 directly to Mana. Since Restoration potions always restore 50% of your mana, after I insert it into an equipped item, I get an extra 50 mana when I take a white potion - that's 25 more Meteorstrikes, or 8 Lightning strikes, or 2 Elemental Hails. But this is a rare Charm, and once you enchant an item, you can't remove the charm, so I'll want to save this until I have a piece of equipment I'll wear from that point until the end of the game.
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Looking closer, I saw the corner of a piece of paper sticking out from under the vile being's corpse. I lifted the stinking beast up a bit and carefully tugged the letter out.
The paper looked a bit old. Worse still, the writing was small, faded and splattered with the dragon-rider's blood and assorted internal fluids. I cleaned it off the best I could before putting it in my pack to read later.
I sighed. Surely I was almost out of these woods. I didn't really want to turn back now. But I had an unpleasant feeling that my life was going to be a whole lot more complicated from now on, and possibly a great deal shorter than I hoped. It would be better to be safe. The symbol on the Mage's scroll matched the one on the Aleroth teleporter.
I turned around and headed back up the path toward Aleroth, and reached the teleporter platform without incident. Perhaps with their chief dead, the orcs had finally scattered.
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I opened up the book Zandalor had given me. It was about the teleporter platforms.
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After I spoke the runes, the platform lit up, and a light appeared on the magic map from Zandalor. I couldn't seem to use the teleporter to go anywhere. It seemed I would need to activate another platform.
About the Game posted:
These teleporter platforms work like Waypoints in Diablo 2, with a complication that you need a specific scroll in your inventory to activate a specific race's teleporter platforms. You need to reach one on foot before you can activate it, and once you have done that, you click on the teleporter, then onto any of the lit spots on the map.
Each of the six races (and wizards) has at least one teleporter scroll somewhere in the game. You can tell which teleporter goes with which race by mousing over a teleporter on the map. I could post maps of where the various races teleporters are.
If you have any more questions on the teleporter system, just ask.
Once again, I started heading south away from Aleroth. It was still quiet, so I retrieved the stained letter and started to read.
The first line read:
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"This has the feeling of destiny," I said to myself, then spat disgustedly on the ground. "I hate destiny."
Next Time: Farmlands
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Behind the scenes
This is the end of "Act 1". "Act 2" starts next update, and the world opens up for exploration.
No map because we didn't go anywhere new. But here's our updated quest log:
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And here's our orc kill count from the Aleroth forest:
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I considered using an image from the intro movie of the mystery entity for the second portrait, but there wasn't really a good one, the glowing kinda washed it out.
This is only one of two times all game when there are storm weather effects. They seem to work properly, but they only are used here and one other place. The rest of the time there is no sign of any weather.
Yes, I used the same map earlier as the "Faded" map, but why fix what ain't broke? Any questions about the teleporter platforms?
I hope no one minds story 4 updates on this page. The next one is very image-light, though.
The next story update is the start of "Act 2". It's also going to be special in a new way. The game came with a big .PDF containing a detailed back story, and now that the main plot has started, it's relevant information. So I will be posting stuff not written by me at three specific points.
The backstory PDF is broken into three distinct sections. I'm posting the shortest one first.
What's fake in this update?
- The first screenshot, and the exchange between Jeremiah and the mystery entity.
- The Black rider doesn't drop a letter, which you may have spotted underneath the corpse.
- Zandalor doesn't talk as much as I claim he does, but like Joram, it's necessary exposition because I'm doing a narrative.
- Zandalor doesn't give you the teleporter book. I decided not to reveal that book until after we met Zandalor because it suggests that Mardaneus can give us the Wizards teleporter scroll. He doesn't, so revealing the book before meeting Zandalor and getting the scroll would lead to the question, "Why not ask Mardaneus for the Aleroth teleporter scroll?".